Silence!
Leanne Thomas brings you: Science Card Games
| Home | Rock-On | Silence! | States of Matter | Who's Got the Bones? | Kingdoms | .....Order Form..... | On-Line Ordering | Available Locally | FREE SMARTBOARD LESSONS
silence002.jpg

Silence! 

a Game about Sound

For players age 8 to adult.

3 - 6 players per deck

 
How It Works
 
Each deck consists of 30 pairs of cards dealing with Sound concepts.  Players take turns asking each other for a card to complete their pair.  The winner is the first person who collects the most number of pairs.
 
 
 
 
How to Play
 
1.  Deal seven cards to each player.  Put the rest face down to create a draw pile.
 
2.  Each player looks for pairs in his hand.  In turn, players read their pairs out loud and put them face up on the table in front of them.
 
3.  Play begins as Player 1 asks any other player for a card he/she needs to make a pair.  For instance, "Michael, do you have Something must vibrate to have sound?
 
4.  If Michael has that card, it is given to Player 1.  Player 1 puts the pair face up on the table and picks another person to ask.  Player 1 continues until the person he asks does not have the card asked for.
 
5.  If a player does NOT have the card asked for, he says SILENCE.  Player 1 picks a card from the draw pile.  If the card matches his request, he goes again.  If not, play goes to the next person.  (If a different match is made, it is read, put down, and play goes to the next person).
 
6.  Play continues until someone is out of cards.
 
7.  The winner is the person with the most pairs.

Silence Pairs

  

Sound is a form of energy.

Something must vibrate to have sound.

Sound travels fastest through solids.

Sound travels slowest through air.

Sound travels through a gas slowest, liquid faster, and solid fastest.

Sound cannot travel through a vacuum such as outer space.

Sound waves.

Crest, trough

Wavelength, amplitude

Compression, rarefaction

The faster the vibration, the higher the frequency.

Pitch is the highness or lowness of a sound.

The number of vibrations per second is called frequency.

Hertz (Hz) is the unit to measure frequency.

Volume is how loud or soft a sound is.

Decibel (dB) is the unit to measure volume.

Sonar is used by ships to map the ocean floor.

Radar is used by ships, planes, police, and the weather service.

A reflected sound wave is called an echo.

Bats and dolphins use echolocation.

The hole in the guitar lets sound resonate.

The further you are from the sound, the harder it is to hear.

The closer you are to the sound, the louder it is.

Speech happens when our vocal cords vibrate.

Bells, whistles, and sirens capture our attention for warning or safety.

High pitch, high frequency

Low pitch, low frequency

Long or wide = low pitch.  Short or thin = high pitch

To make a rubber band’s pitch higher, stretch it.

Long column of air = low pitch.  Short column of air = high pitch.

silence003.jpg

Copyright March 2006  Leanne Thomas    All Rights Reserved